- deck of 43 cards
- 20 green shells (enemies), (players —>)1 blue shell, 1 purple shell, 1 red shell, 1 orange shell
- 31 movement tiles
- all players start in the center of the blue circle
- each player can choose to move up to 4 spaces in a turn
- when a player wants to move past the edge of a tile the they draw a tile from the tile deck and place it in front of their character in a way that the red walls line up.
- players and enemies must stay within the red walls
- if a player lands on the same space as an enemy then he/she is allowed to attack that enemy.(See “Attacks” below)
- when the player makes a successful hit they collect the enemy they have defeated.
- when all players have completed their turns all enemies move 1 space closer to the nearest player. If an enemy is already on the same space as a player then the enemy will attack that player.
- If a player is hit 3 times then they must return to the starting tile and return half of their defeated enemies to the enemy stockpile.
- If all tiles are placed then 2 new are placed on each enemy turn.
When a player or enemy is attacking then he/she draws a card from the top of the deck. If the card is Ace,1,2,3,4,5 then the attack misses. If the card is 6,7,8,9,10 then the attack hits. If the card is a Joker then the player chooses if it hits or misses. (example: a player is being attacked and the enemy draws a joker, the player can choose to for it to be a miss.)
When all enemies are defeated the player with the most enemies collected wins.
The process that I took involved changing the game pieces, the material that the board was made of and creating a new way to determine attacks. The challenge itself seemed difficult for a first game only because what it ask of me felt pretty vague.