Chapter 2, Challenge 4 by Nicole Nelson

Chapter 2, Challenge 4: Pick It Up.IMG_7991

Game Pieces:

Game Board, 4 Avatars (represented by different coins), 40 “note” cards

Rules:

Object:

Famous musicians Bach, Mozart, Beethoven, and Tchaikovsky are all competing for a chance to perform on a popular live stage. In order to win this privilege, they must first collect 7 distinct “note” cards and perform them perfectly.

Setup:

Players each pick an avatar available and place them on the “start” square. The “note” cards should be shuffled and dealt to see who goes first. The player with the highest card value will go first. If multiple players are matching, shuffle and re-deal until one player is victor. Next, shuffle and deal out 8 cards to each player. Leave the rest of the cards face-down on the game board.

Rules:

  1. Players may have no more than 8 cards at a time.
  2. Pick a card to determine how many tiles you will move, and then place it face-up in the discard pile.
  3. Move that many spaces. If you land:
    1. On a blank space: draw one card from the facedown pile.
    2. On a Draw! Space: you have the option to follow part a, or to pick a card from the top of the discard pile.
    3. On the gold space: see number 4.
  4. If you land on the gold space and have all seven distinct cards, you have one the game. You must land on the space in order to win, not pass over it. If you do not have the correct cards, you may:
    1. Draw a card from anywhere in the discard pile.
    2. Draw a card from the top of the deck.
  5. If the game has not been ended, continue around the board until someone completes the melody.
  6. If you have landed on the gold space and have all the correct note cards, congratulations you have won.
  7. If the “note” card deck runs out, shuffle the discards and place them face-down in the deck’s position.

Reflection:

This challenge was probably one of my least favorite challenges to complete (including the challenges I completed in previous classes). While I like the concept of picking items up, it was difficult for me to determine whether I should make picking items up the focus of the game, or just a mechanic involved. I had originally wanted to make a sort of trivia game out of this, where in order to gain a notecard you would have to answer a music trivia question – but I don’t know enough about music to make that many trivia cards, nor could I figure how many cards I would have to make with the amount of notes I was requiring. Speaking of required notes, this was another difficult decision. I wanted to make a 10 chord melody, but could not figure out a way to limit the number of cards each player had to that number. If I added more cards to the deck, it would be easier for players to get a certain card value, but if there were too few cards players would never be able to find their needed card because they already had that card in their hand. I also wanted to use more than 4 notes, although looking back at this experience, it may have made more sense to just have the player acquire (and keep) each card to win.

Deliverables:

A board game prototype (which I will be providing in class, and can be seen in the pictures above). Other options were a card game prototype or a Tile-based game prototype.

 

 

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