Chapter 3, Challenge 4:
Current puzzle, composed of a set of tiles.
A player will start out with a set number of tiles with set positioning that will be randomly rotated.
The object of the game is to get the electrical current to flow from one side of the puzzle to the other side. In order to do this, they must rotate or shift the tiles given to them so that the wires from the left side to the right side are all connecting.
- You may rotate a wire to any direction once at a time.
- White wires can be rotated endlessly.
- Red wires can be rotated or shifted into any slot covered in red.
- Blue wires can only be rotated 5 times before shorting out.
- Not all wires in the puzzle must be connected.
- In order to win, you must have a full connection from the left hand of the puzzle to the right hand of the puzzle.
The most difficult part about the challenge for me was the puzzle, itself. Particularly – finding out a way for the tiles in the puzzle to function. I really wanted to make a game where the player would have pieces of wires delivered to them once at a time randomly, with just a beginning and ending surge that they would have to connect. I wasn’t sure if that could necessarily be defined as a “puzzle”, so I made an adaption that included the wires being readily available for the player. Another difficult challenge was to have the wires being randomly rotated – because the human hand isn’t necessarily trustworthy for randomness, this game would be much more acceptable as a digital game, and I think I had that in my mind when creating it. While I enjoyed creating the game, I did not enjoy creating the tiles and working out a puzzle that was complicated enough for the user, but also simple enough to understand the rules. Because of this, I made one 9 tile puzzle using only white wires for easy difficulty levels, and one 40 piece puzzle introducing colored wires for a medium difficulty level.
A prototype (which I will be providing in class, and can be seen in the pictures above) and a set of rules indicating the beginning state, objective, and actions a player may take.